albedo map
- Asia > China > Shanghai > Shanghai (0.04)
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- Information Technology > Artificial Intelligence > Vision (1.00)
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- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Asia > China > Shanghai > Shanghai (0.04)
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
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- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
Boosting 3D Object Generation through PBR Materials
Wang, Yitong, Xu, Xudong, Ma, Li, Wang, Haoran, Dai, Bo
Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably improved the quality and efficiency of 3D object generation given a single RGB image. However, 3D objects generated even by state-of-the-art methods are still unsatisfactory compared to human-created assets. Considering only textures instead of materials makes these methods encounter challenges in photo-realistic rendering, relighting, and flexible appearance editing. And they also suffer from severe misalignment between geometry and high-frequency texture details. In this work, we propose a novel approach to boost the quality of generated 3D objects from the perspective of Physics-Based Rendering (PBR) materials. By analyzing the components of PBR materials, we choose to consider albedo, roughness, metalness, and bump maps. For albedo and bump maps, we leverage Stable Diffusion fine-tuned on synthetic data to extract these values, with novel usages of these fine-tuned models to obtain 3D consistent albedo UV and bump UV for generated objects. In terms of roughness and metalness maps, we adopt a semi-automatic process to provide room for interactive adjustment, which we believe is more practical. Extensive experiments demonstrate that our model is generally beneficial for various state-of-the-art generation methods, significantly boosting the quality and realism of their generated 3D objects, with natural relighting effects and substantially improved geometry.
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.16)
- Asia > China > Shanghai > Shanghai (0.05)
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- Europe > Germany > Bavaria > Upper Bavaria > Munich (0.04)
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Make-it-Real: Unleashing Large Multimodal Model for Painting 3D Objects with Realistic Materials
Fang, Ye, Sun, Zeyi, Wu, Tong, Wang, Jiaqi, Liu, Ziwei, Wetzstein, Gordon, Lin, Dahua
Physically realistic materials are pivotal in augmenting the realism of 3D assets across various applications and lighting conditions. However, existing 3D assets and generative models often lack authentic material properties. Manual assignment of materials using graphic software is a tedious and time-consuming task. In this paper, we exploit advancements in Multimodal Large Language Models (MLLMs), particularly GPT-4V, to present a novel approach, Make-it-Real: 1) We demonstrate that GPT-4V can effectively recognize and describe materials, allowing the construction of a detailed material library. 2) Utilizing a combination of visual cues and hierarchical text prompts, GPT-4V precisely identifies and aligns materials with the corresponding components of 3D objects. 3) The correctly matched materials are then meticulously applied as reference for the new SVBRDF material generation according to the original albedo map, significantly enhancing their visual authenticity. Make-it-Real offers a streamlined integration into the 3D content creation workflow, showcasing its utility as an essential tool for developers of 3D assets.
- Information Technology > Artificial Intelligence > Vision (1.00)
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- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (0.67)
Image simulation for space applications with the SurRender software
Lebreton, Jérémy, Brochard, Roland, Baudry, Matthieu, Jonniaux, Grégory, Salah, Adrien Hadj, Kanani, Keyvan, Goff, Matthieu Le, Masson, Aurore, Ollagnier, Nicolas, Panicucci, Paolo, Proag, Amsha, Robin, Cyril
Vision-based navigation solutions require training and validation datasets that are as close as possible to real images. Our team and partners develop computer vision algorithms for space exploration (Mars, Jupiter, asteroids, the Moon), and for in-orbit operations (rendezvous, robotic arms, space debris removal). There is a new wave of missions targeting cislunar orbit or the Moon surface. Of course "real images" are rarely available before the mission. Ground-based test facilities such as robotic test benches embarking mock-ups or experiences with scaled mission analogues (mars terrain analogue, drones flights, etc.) are useful, yet they are limited.
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- Europe > France > Occitanie > Haute-Garonne > Toulouse (0.04)
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